A quick summary of the different stats for a stadium, and whether we think they're good or bad for us.
Our stadium philosophy covers some of the thoughts behind this.
Viscosity makes batters more likely to hit the ball, but less likely to hit hard. This suits our strong pitching rotation.
Increased inconvenience reduces the chance of stolen bases (which we rarely achieve anyway). It also reduces the number of hits
Increased fortification protects us from weather events and reduces the chance of home runs getting past our pitchers.
Ominousness helps our strong pitchers control the game, by increasing the chance of ground outs and reducing the chance of hard hits.
Elongation reduces stolen bases, which is good for us, but lowering it increases double plays, which is even better.
Higher obtuseness means more hits and less foul balls. Lowering this helps to emphasise our strong pitching.
Mysticism makes _stuff_ happen more. This can be good or bad depending on the effect - Psychoacoustics or party time triggering is good for us, but many weather effects are bad.
Forwardness boosts strikes, but also hard hits, so it's a mixed bag for us.
Grandiosity increases hits, but lowers home runs. Right now, it doesn't make a big difference to us either way.